Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 01, 2006, 02:29 PM // 14:29   #1
Krytan Explorer
 
frickett's Avatar
 
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
Advertisement

Disable Ads
Smile Inate Weapon abilities

I have an idea about inate weapon abilities. These would be mods on weapons (either just something that is on the weapon, or even upgrades-- whichever) that would give the weapon specific abilities. There would be a percentage chance with each attack that would activate this ability.

For example.
Poisonstrike Longsword
Poisonstrike [3-7] (20%chance) twenty percent of the time, this weapon causes the target to be come poisoned for [3-7] seconds.

Flameburst Wand
Flameburst [3-7] (20%chance) There is a 20 percent chance that the target will be set on fire for [3-7] seconds.

Others could be
Shatterstrike, which causes the damage to carry over to adjacent foes of target.
or
Skinbreaker, which causes bleeding.

These mods could be for wands, staves, swords, axes, hammers, bows, and daggers. Every profession would have access to these.

I don't think they would be overpowered. But I don't know, what do you guys think?
frickett is offline   Reply With Quote
Old Jun 01, 2006, 03:10 PM // 15:10   #2
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

Interesting...weapons with inherent condition causing effects..

so lets get this straight:

Poisonous Poisonstrike Longsword

woult have chance for poison of 3-7 seconds (20%) PLUS the poison mod would allow poison duration to extend by 33%?

So this effectively removes the need for skills like apply poison?

/notsigned

Theres a reason apply poison costs 15. And poison arrow is only a projectile. Even chillbains is very specific in its use.
lyra_song is offline   Reply With Quote
Old Jun 01, 2006, 04:50 PM // 16:50   #3
Krytan Explorer
 
frickett's Avatar
 
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
Default

Ok thanks for responding, I guess maybe it is overpowered.
frickett is offline   Reply With Quote
Old Jun 01, 2006, 04:58 PM // 16:58   #4
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

I'd say we want to keep these kinds of things in skills, not in gear. If these were added then we'd need armor with 20% chance of blocking poison/bleeding/etc. Not good.
DeanBB is offline   Reply With Quote
Old Jun 01, 2006, 06:09 PM // 18:09   #5
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

It wouldn't be overpowered.

You can't have a range on the mod because how would you get the innate ability to change in it's duration. If the condition duration is fixed for example 4 seconds, then a Poisoner's Poisonstrike Longsword would last for 5 seconds at 33% longer. If the innate ability is part of a mod/upgrade you would never get that situation.

Regarding the necessity of armor to block the condition has no bearing on the innate ability of the weapon. There is currently no armor that will do that, so why should one be added if weapons have an innate ability. Use you regular condition removing skills or items that reduce the duration of conditions (which already exist).

I think it would be a good idea to have mods that could cause conditions. These mods would have short durations and a 20% probability with a max mod. This way you could have a character that normally could not give poison that ability.

Would really be interesting like when you fight against the scarabs in Prophet's Path. As you can't turn off the pison application of the weapon. You'd have to switch it out.
Dougal Kronik is offline   Reply With Quote
Old Jun 01, 2006, 07:14 PM // 19:14   #6
Lion's Arch Merchant
 
ColaManiac's Avatar
 
Join Date: Nov 2005
Location: DISNEYLAND!
Profession: R/Mo
Default

overpowered for rangers...

I'm wielding poisonstrice longbow
I'm using Barrage!
jey! 2 poisoned enemies with 1 shot!

it might be only 3-7 secs put you can hit with barrage every 2,5 sec...
ColaManiac is offline   Reply With Quote
Old Jun 01, 2006, 10:05 PM // 22:05   #7
Forge Runner
 
Dougal Kronik's Avatar
 
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
Default

Quote:
Originally Posted by ColaManiac
overpowered for rangers...

I'm wielding poisonstrice longbow
I'm using Barrage!
jey! 2 poisoned enemies with 1 shot!

it might be only 3-7 secs put you can hit with barrage every 2,5 sec...
How exactly do you justify that constant poisoning is overpowered?

With a spammable 3en cost, 19 sec duration poison (not counting a Poisoner's bowstring) - I can keep up to 20 flesh monsters constantly poisoned!
Dougal Kronik is offline   Reply With Quote
Old Jun 02, 2006, 12:24 AM // 00:24   #8
Wilds Pathfinder
 
Don Zardeone's Avatar
 
Join Date: Oct 2005
Default

I wouldn't have enough storage for all those ='(
Don Zardeone is offline   Reply With Quote
Old Jun 02, 2006, 01:25 AM // 01:25   #9
Lion's Arch Merchant
 
sgtclarity's Avatar
 
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
Default

Why don't we just strap lasers and machine guns onto our swords too?
Ok, a gross exageration, but still. I mean, imagine... An assassin with one of these, a 33% speed increase skill and fragility. You throw in condition causing spells and that's a big combo. This is highly hypothetical, but you get the point. A weapon dealing conditions is very ridiculous, you should not be able to do anything with a weapon other than hit. Perhaps you could change it to a chance on hit for x amount of damage, but then that's turning into World of Warcraft garbage.
sgtclarity is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:19 PM // 18:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("